Expert and Novice Knowledge
of Unstructured Environments*
Sylvie Fontaine1,2, Geoffrey Edwards1,2,
Barbara Tversky2,3, and Michel Denis2,4
1 Centre de Recherche
en Gomatique, Laval University, Quebec City, Canada
2 The GEOIDE Network
3 Department of Psychology,
Stanford University, USA
4 Groupe Cognition
Humaine, LIMSI-CNRS, Orsay, France
Abstract. Three experiments investigated expert and novice
memory for a familiar but unstructured spatial environment as revealed through
the production of sketch maps. In the first experiment, experts and non-experts
in map generation and processing sketched maps of a well-known park. The
analysis of the maps revealed that experts and novices used different drawing
strategies that reflected different mental representations. In the second
experiment, new participants identified good and poor examples from the
previous maps. Expert and novice evaluators agreed, indicating that experts and
novices alike share metacognitive knowledge of the elements of a good map. In
the third experiment, people familiar and unfamiliar with the park were asked
to remove non-essential features from a consolidated map that incorporated all
the features drawn by the participants of the first experiment. Those familiar
and unfamiliar with the environment retained the same features, notably, the
roads within the park. Together, the research shows that experts produce
superior maps to novices, but that people, irrespective of expertise and
familiarity, concur on the features that make a map effective. Even for
relatively unstructured environments like a large park, people seek structure
in the configuration of paths. These findings have implications for the design
of maps.
Keywords. Spatial cognition,
maps, navigation, metacognitive knowledge, expertise, design, parks.
1. Introduction
To
communicate environments, people commonly rely on descriptions or depictions,
language or graphics. These two modes of externalization of spatial knowledge
have been analyzed to reveal the content and structure of the mental
representations of space. Studies have emphasized both the specificities of
depictive and descriptive modes of representation, and also their intimate
connections (e.g., Przytula-Machrouh, Ligozat, & Denis, 2004; Rinck &
Denis, 2004; Taylor & Tversky, 1992). Tversky and Lee (1998) went as far as
suggesting a common conceptual structure underlying depiction and description
of familiar routes.
Corpora
of spontaneous route directions have provided a rich source of information
about effective directions (e.g., Allen, 2000; Denis, 1997; Denis, Pazzaglia,
Cornoldi, & Bertolo, 1999; Golding, Graesser, & Hauselt, 1996; Michon
& Denis, 2001; Schneider & Taylor, 1999). From these corpora, skeletal
directions can be abstracted, containing only the statements judged essential
for assisting navigation. Interestingly, in the Denis et al. (1999) study, the
skeletal directions were quite similar whether the judges were familiar or not
with the environment described. This suggests that selecting crucial pieces of
information in route directions is based on metacognitive knowledge that is to
some extent independent of a specific environment. Similarly, participants
familiar and non-familiar agreed on ratings of the communicative value of the
original directions. These ratings were validated in studies using directions
of varying judged goodness as well as the skeletal directions as navigation
aids. These studies confirmed that descriptions are variants of a core
structure, a combination of links and nodes reflected in the skeletal
directions (see also Fontaine & Denis, 1999; Michon & Denis, 2001).
This core structure was expressed in sketch maps of routes as well as verbal
directions (Lynch, 1960; Tversky & Lee, 1998, 1999). It has been applied to
the design of computer algorithms that generate effective and popular route
maps (Agrawala & Stolte, 2001).
Is
this link/node core reflected in survey maps as well as route ones? Will it
hold for environments that are not as highly structured as urban environments,
environments that are used for recreation and wandering rather than for getting
from place to place? Do maps produced by experts differ from those produced by
novices? And, finally, do people familiar and unfamiliar with an environment
agree on the features that make for an effective map? In other words, do people
have metacognitive knowledge of what is important and what is secondary in
maps? We pose these questions in three studies. In the first, experts and
non-experts in map production and use were asked to produce maps of a large
park well-known to all of them. In the second study, those maps were evaluated
by other participants, familiar or unfamiliar with the park. In the third
experiment, new participants familiar or unfamiliar with the park selected the
information they deemed important from an amalgamation of the information
included in the original maps.
This
procedure accomplishes two objectives simultaneously: it both reveals the
mental representations people have of environments and establishes principles
for designing effective maps to communicate those representations, thus
creating a context for the development of new representational tools. Because
the principles turn out to the same for familiar and unfamiliar users, they can
be broadly applied.
2. Experiment 1: Sketching Maps
Following
the same line of reasoning, the maps collected in the present experiment were
first analyzed for their content and structure. We focused on the amount of
information included, in particular landmarks and roads. Errors of localization
were also considered. This measure was assumed to be related to the level of
familiarity of the participants in the domain of map construction and use.
Furthermore, we were interested in the sequential process of map drawing. For
this reason, we recorded the order in which the different parts of the map were
drawn. We expected to find evidence for a hierarchical organization of the
maps. Spatial proximity and functional aspects were thought as potential
sources of influence on the structure of the map. Classic research on expertise
generally attribute the memory superiority of experts to better organization of
information in their knowledge base (e.g., de Groot, 1966). Therefore, the
structuring of information in maps of experts of maps should differ from that
of non-experts.
2.1. Method
Environment. The environment selected for the study was the major
park of Quebec City, the Plains of Abraham. It lies over an extended space,
covering about one hundred hectares, rather longer than wide. The park is
delimited on the north side by the city and on south by a steep hill
overlooking St. Laurent River. The park presents a wide variety of relief.
There are only a few roads in the park. Compared to a city or a campus, this
environment is only weakly structured.
Participants. Two groups of people
participated in the experiment. The first group was composed of 9 graduate
students in geomatics at Laval University (8 men, 1 woman). They were
considered as experts in the domain of map processing. The second group was
composed of 27 graduate students in other disciplines (13 men, 14 women). They
were considered as non-experts as regards map processing. The criterion for
including the participants in the study was their knowledge of the park of
which they would draw the map. Participants of both groups had been living in
Quebec City for more than 15 years and reported to experience the park
frequently, at least once a month on the average, both during winter and
summer. Importantly, in this and subsequent studies, gender was compared to
outcomes; there were no reliable effects, so these analyses are not included.
Materials. White sheets of paper,
legal size, were made available to participants to draw the maps.
Procedure. Participants were
asked to draw a map of the Plains of Abraham. The map was intended to provide
information necessary to navigating the park and finding the major points of
interest to those unfamiliar with the park. Sessions were video recorded. At
the end of the experiment, participants filled in a questionnaire on how they
perceived the task just completed.
2.2. Results
Map
content.
For each map, the number of landmarks, road segments, and road intersections
were tallied; these appear in Table 1 for expert and novice participants. An
analysis of variance (ANOVA) was conducted on each group of items. Experts
reported more landmarks, F (1, 34) = 5.70, p < 0.05, road segments, F (1,
34) = 17.12, p < 0.001, and intersections, F (1, 34) = 21.32, p < 0.001
than novices. Overall, experts reported an average of 52.0 items, while novices
reported an average of 25.4 items, F (1, 34) = 15.64, p < 0.001.
|
|
Experts |
Novices |
|
Landmarks |
20.4
(9.8) |
13.2
(7.2) |
|
Road segments |
17.7
(8.8) |
7.4
(5.5) |
|
Intersections |
13.9
(7.4) |
4.8
(4.2) |
Table 1.
Average number of items reported (standard deviations are in parentheses).
Errors
were categorized as "global" or "local". To this effect,
the area of the park was divided in six sub-areas. For a given sketch map, we
considered as a global error every occurrence of an object (a landmark, for
instance) which was drawn in a wrong sub-area, and as a local error every
occurrence of an object wrongly positioned in its correct sub-area. The average
number of errors is shown in Table 2. There were overall very few global errors,
but novices made more such errors than experts, F (1, 34) = 4.55, p < 0.05.
There was no difference between experts and novices in local errors.
|
|
Experts |
Novices |
|
Global errors |
0.1
(0.3) |
0.8
(1.0) |
|
Local errors |
2.1
(1.4) |
2.0
(1.4) |
Table 2.
Average number of errors (standard deviations are in parentheses).
Debriefing
revealed that all experts but one reported having seen a map of the park, but
only half the novices had (13 had and 14 had not seen a map). Those who had
seen a map produced more landmarks, 16.0 (sd = 7.9), than those who had not,
10.5 (sd = 5.5), F (1, 23) = 4.74,
p < 0.05.
Data
from the questionnaire. In the post-experimental questionnaire, participants rated
several aspects of the task on a 1-5 rating scale: confidence in the information
contained in the map, confidence in the location of items on the map, ease of
map drawing, self-rated knowledge of the park, and self-rated sense of
direction. Only the first measure differed between the groups, with experts
expressing more confidence in the information they included in their maps than
novices, 4.1 (sd = 1.0) and 3.5 (sd = 0.9), respectively, F (1, 34) = 3.85, p
< 0.05.
Orientation
of maps.
As revealed in Table 3, experts tended to orient their maps north-up, but
novices did not, Chi 2 (1) = 14.48, p < 0.001. Novices preferred to orient
maps with the park entrance at the bottom, as though one could walk into the
map, a strategy observed in previous work (e.g., Taylor & Tversky, 1992;
Tversky, 1981).
|
|
Experts |
Novices |
|
North at the top |
8 |
5 |
|
North at the bottom |
1 |
22 |
Table 3.
Frequency of placement of north at the top or bottom of the sheet
by experts
and non-experts.
Order
of drawing roads and landmarks. We selected the first 20 items (roads and
landmarks) drawn by each participant and, among these, those produced by at
least half the participants. A value was given to each item, corresponding to
the rank order of drawing of this item. The median rank was then calculated for
each item. These computations revealed differences between the two groups.
Experts drew the structure of the roads earlier than novices. Significantly,
the first item drawn by experts, but not novices, was the Grande Alle, the
street which runs along the park and marks the border between the city and the
park. This street orients the park in the surrounding environment. Both experts
and novices drew roads prior to landmarks; roads ranked 6.5 and landmarks 11.5.
Thus, maps are structured first by roads or links, and these are used for
locating landmarks.
Order
of drawing landmarks.
We selected the 10 major landmarks drawn by all participants in order to
determine whether these were hierarchically organized. Following Taylor and
Tversky (1992), we conducted cluster analyses on these landmarks. For each map,
we calculated the recall interval for every pairwise combination of landmarks,
that is, the number of other landmarks recalled between the two items of the
pair. The median recall interval for each pair of landmarks was calculated and
represented in a half matrix. We used this matrix to compute the cluster
analysis for both groups of participants.
Figure
1 shows the clustering of landmarks for experts. Two groups of items emerged.
The first one included the Museum, the Garden, the Grey Terrace, and the
Jogging Loop. The second one included the Citadel, the Tower, the Loews Hotel,
and the Bandstand. Landmarks from the first group were mostly in the west part
of the park and those from the second group were mostly in the east part. The
further two landmarks (the Promenade and the Kiosque) were at the eastern limit
of the park. This structure thus confirmed the progression from west to east in
map drawing and showed that the construction of the experts maps was mainly
based on the principle of spatial proximity.
Figure 1.
Clustering of landmarks for the experts.
Figure
2 shows the clustering of
landmarks for novices. The clustering is quite different than for the experts.
Two groups of items emerged. The first included the Citadel, the Grey Terrace, the
Loews Hotel, and the Jogging Loop. The Jogging Loop is at the western end of the park;
the Loews Hotel is on a border of the park, equidistant from the western and
eastern extremities; the Grey Terrace is in the west part of the park, south of
the Jogging Loop; and the Citadel is at the eastern extremity. These items are
all located on the borders of the park and their positions provide a
rectangle-like frame. Once these items were drawn, the resulting virtual
rectangle was filled in with the items located inside the park. Thus, the
elaboration of the maps by the non-experts followed a strategy consisting in
drawing items on the borders first, then filling in the structure. Spatial
proximity was not used as a governing rule in the construction of the maps.
3.1. Method
Participants. Twelve people participated
in this experiment. Four of them were experts according to the criterion used
in Experiment 1, and eight were novices. In each group, half were familiar with
the park (visiting it at least once a week), and the other half had never
visited it or have done so just once. Within these categories, there was an
equal number of men and women.
Materials. A subset of 25 of the maps
collected in Experiment 1 were used, 9 from experts and 16 from novices,
presented on separate sheets of paper.
Procedure. Participants evaluated the
overall quality of the maps and then used 7-point scales to judge them on 12
criteria.
3.2. Results
Overall
scores. An
ANOVA did not reveal any significant differences between judgments of experts
and novices, nor between participants who were familiar or unfamiliar with the
environment. Furthermore, the correlation matrix among the scores given by the
12 judges revealed that all 66 correlation values were positive, with 55
significant at a probability level of 0.05 or less. Intra-class coefficients
amounted to 51.3% for the whole set of judges; 52.6% and 48.9% for experts and
non-experts, respectively; and 45.2% and 53.7% for familiar and unfamiliar
judges, respectively. These data suggest a common conception of what is a good
map, and of implicit criteria shared by the experts and the non-experts.
Scores
on individual criteria. ANOVAs were conducted on scores given to the maps for each of the 12
criteria considered in turn. Expertise and familiarity did not affect the
scores on any of these criteria. We also wanted to estimate the relative weight
of the criteria in the global evaluation expressed by the overall score. This
was done by using an analysis of stepwise regression on the overall score. The
analysis proposed a model with 8 of the 12 criteria, with R2 =
0.8455. The results showed that 81% of the variance of the overall scores was
explained by three criteria (in decreasing order): ease of locating oneself;
amount of information included; and ease of recognizing structures. These three
criteria were also found in the models calculated for experts and novices
separately, and for familiar and unfamiliar participants, separately. The model
obtained for the experts also included the aesthetic qualities of the map.
Good
versus poor maps. Three maps received average overall scores of 5.00 or more; two of
these were produced by experts, and one by a novice The three maps had similar
profiles over the 12 individual criteria. The three maps rated poorest (below
2.00) were drawn by novices. When examining their scores across the 12
criteria, there was in fact less homogeneity in their profiles than for the
best maps.
Drawers
expertise.
The maps produced by experts received higher overall scores than those produced
by novices, 4.0 and 3.2, respectively, F (1, 284) = 19.01, p < 0.001.
Experts maps were rated higher on many of the criteria for a good map:
preserving proportions among structures; preserving relative positions of
structures; amount of information included; homogeneity of scale; ease of
locating structures; ease of locating oneself; and ease of constructing a route
(in all cases, p < 0.001). The criteria receiving the highest scores in
experts maps were related to the spatial properties of the maps. Thus, what
differentiates expert from novice maps is spatial adequacy and veridicality.
These, of course, are the first requisites of a map, and point to the
difficulties encountered by novices in accurately representing spatial
relations among structures.
3.3. Discussion
This
study, in which experts and novices rated maps produced by experts and novices,
provides clear evidence for shared conceptions of what constitutes a good map.
The ratings of map quality were strongly correlated across participants
irrespective of expertise and familiarity, replicating previous work on route
directions (Denis et al., 1999). Shared knowledge and criteria create a context
conducive to easier communication, whether that communication is by maps or
language.
Three
criteria for a good map were especially strong in the regression analysis. A
good map must, first of all, help users position themselves in an environment;
next, it must contain an adequate amount of information; and finally, the
structures drawn on the map should be recognizable.
4. Experiment 3: Constructing a Skeletal Map
The
aim of Experiment 3 was to construct a skeletal map of the environment
considered, by following a procedure paralleling the procedure used in building
skeletal directions (Denis et al., 1999; Fontaine, 2000). As a first step, we
built a mega-map containing all information provided by all the participants
in Experiment 1. Participants in the present experiment selected the items that
they thought should be present in a map intended to provide necessary and
sufficient information to users. As before, both people familiar and people
unfamiliar with the environment participated, allowing assessment of effects of
familiarity. By comparing the responses from people familiar or unfamiliar with
the described environment, we expected to uncover whether common implicit
knowledge is available for people, independent of their knowledge of the
environment. If the responses of familiar and unfamiliar participants are
similar, then it is likely that this is because they share knowledge of the
criteria of good maps.
4.1. Method
Participants. Thirty-two participants were
recruited, half of them being familiar and the other half being unfamiliar with
the park, according to the criteria used for the previous two experiments. In
both groups, there was an equal number of men and women.
Materials. A mega-map of the
environment was generated on a computer from a geo-referenced database. A total
of 114 informational items, drawn from the responses of participants of
Experiment 1, were positioned on the mega-map at their exact locations. For the
roads and the major landmarks, existing locational data were used, but for many
other landmarks, we had to measure their exact spatial coordinates with a GPS
receiver. The map was then constructed using MapInfo software (see Appendix
A).
Procedure. Participants were tested in
groups. The experiment took place in a classroom. Participants faced two
screens. On one screen, the mega-map was shown for the whole duration of the
experiment. On the second screen, four successive enlargements of the mega-map
were projected, each enlargement representing an area of the park. On each
enlargement, information items were shown, then suppressed, then shown again.
Instead of selecting or rejecting each item by all-or-none choice, the
participants were invited to use a 5-point rating scale to estimate the extent
to which they thought this item should be kept in the skeletal map. The map was
said to allow a person who does not know the park to move efficiently without
getting lost and to find every element that he or she could be interested in.
With this purpose in mind, the participants were invited to give the value 1 to
information items that should definitely be eliminated, 2 to items that should
probably be eliminated, 3 to items that could be kept or discarded
indifferently, 4 to items that should probably be kept, and 5 to items that
should definitely be kept. This was done for all 114 information items in turn.
4.2. Results
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* The work reported in this paper was funded through two projects within the purview of the GEOIDE Network of Centers of Excellence, the DEC 30 project and the DEC/JON project.