B. Tversky
Prolegomenon to
Scientific Visualizations
Stanford University
Abstract. Visualizations are central to many tasks, including instruction,
comprehension, and discovery in science. They serve to externalise thought,
facilitating memory, information processing, collaboration and other human
activities. They use external elements and spatial relations to convey spatial
and metaphorically spatial elements and relations. The design of effective
visualizations can be improved by insuring that the content and structure of
the visualization corresponds to the content and structure of the desired
mental representation (Principle of Congruity) and the content and structure of
the visualization are readily and correctly perceived and understood (Principle
of Apprehension). Visualizations easily convey structure; conveying process or
function is more difficult. For conveying process, visualizations are enriched
with diagrammatic elements such as lines, bars, and arrows, whose mathematical
or abstract properties suggests meanings that are often understood in context.
Although animated graphics are widely used to convey process, they are rarely
if ever superior to informationally equivalent static graphics. Although
animations use change in time to convey change in time, they frequently are too
complex to be apprehended. Moreover, because people think of events over time
as sequences of discrete steps, animations are not congruent with mental
representations. Visualizations, animated or still, should explain, not merely
show. Effective visualizations schematize scientific concepts to fit human
perception and cognition.
People invent tools to enhance their
physical comfort--clothing, shelter, implements for obtaining and preparing
food. People are not unique in creating tools for food or shelter. People,
however, seem to be unique in creating tools that enhance their mental
well-being; they keep track of things by counting on their fingers or on
calculators, they remember their ways by notching trees or sketching a route,
they convey ways to others by drawing them in the sand or on paper. Altering
the external world to facilitate memory, information processing, and
communication is ancient, preceding written language. The modern
visualizations critical to scientific understanding, explanation, and discovery
are an extension of these ancient devices. How do they do their job?
Maps serve as a paradigm, an
instructive example. They are ancient and modern, they appear in cultures all
over the world, they are created by children and adults, both schooled and
unschooled. Effective maps schematize, they are not Òrealistic.Ó They select
the information that is needed for the task at hand, simplifying, even
distorting, it to make it more accessible. Roads, for example, are not large
enough to appear in many road maps if they were drawn to scale. The zigs and
zags of crooked roads are simplified. Effective maps omit the information that
is not needed, so churches appear in tourist maps but not in maps for drivers,
topography appears in maps for hikers but not for drivers. Tourist maps aid
sight-seers by presenting impossible perspectives, overviews of roads, frontal
view of destinations. Maps typically add information that is not visual, place
names, boundaries, distance scales, heights, and depths.
Until the late 18th
century, most visualizations conveyed information that was naturally visual,
maps, architectural plans, flora and fauna, mechanical devices. Only recently
have visualizations been designed to convey concepts that are not inherently
visual, such as balance of trade and population growth (Beniger and Robyn,
1978; Tufte, 1983). Two centuries later, most graphs depict what they did when
invented, change over time (Cleveland and McGill, 1985). Until recently, most
diagrams conveyed only the structure of things, often exquisitely. Depicting
how structure changes, that is, how things function, is a more contemporary
phenomenon. Witness the paucity of arrows in earlier diagrams and their
proliferation now (e. g., Gombrich, 1990; Horn, 1998). Perhaps not
coincidentally, arrows entered diagrams to convey motion at about the same time
as graphs portraying abstract information. Arrows, as we shall see, readily
convey function.
Communication: Spatial Relations
Maps and other visualizations,
like spoken language, are structured; they consist of elements and the spatial
relations among them. In maps, the elements may be dots or lines or other
shapes meant to be cities or streets or building or countries; the spatial
relations on paper reflect the distances and directions among the elements in
actual space. Contrast maps with tree diagrams, such as corporate charts or
evolutionary trees or linguistic trees. For these, the elements are the nodes,
the corporate roles or species of plants or animals or languages. The spatial
relations among the elements in a tree are typically not metric distance;
rather, they convey order or subset relations among the entities. Thus for
visualizations of things not inherently visualizable, the spatial relations
stand for abstract relations that are metaphorically spatial.
The spatial relations in
visualizations preserve different levels of information from abstract
relations. Many bar graphs and tables map only categorical information, for
example, the number of cases in each category, as in the numbers of students in
each discipline or the numbers of plants of each variety. Trees and some
graphs may map abstract relations ordinally, for example, kinds of kinds of
kinds or rankings of hues by wave length or risks by fatalities. Finally,
visualizations may preserve information at the interval level, where not only
the order of elements but also the distances between elements are meaningful,
or at the ratio level, where zero, as well as order and interval, are
meaningful. Graphs of all sorts are typically used to convey interval and
ratio relations.
People seem to spontaneously think
about abstract relations in spatial terms. Languages are packed with spatial
metaphors, we say we feel close to friends or to
solving a problem, that a new field is wide
open, that a student is at the top of the heap. Not only is spatial distance used to convey abstract distance,
but also certain directions, namely the vertical, are loaded. Upwards is used
to convey better, more, stronger. Gestures reflect spatial thinking as well,
good things get a thumbs up or a high five, bad things get a thumbs down. The
space of visualizations conveys meaning in exactly the same way, distance on paper
reflects distance on abstract dimensions, and upwards reflects positive
dimensions. A survey of common visualizations in science textbooks confirms
this (Tversky, 1995). All but one or two of the diagrams of the evolutionary
tree had man (yes, man) at the top, and those of
geologic eras had the present at the top.
The prevalence of spatial
metaphors in language and gesture suggests that mapping abstract relations onto
spatial ones is natural and spontaneous. Querying children is one way to
address this. Children from pre-school through university from three language
cultures, English, Hebrew, and Arabic, were asked to place stickers on paper to
indicate the meals of the day or various sized containers of candy or books or
liked or disliked food and TV shows (Tversky, Kugelmass, and Winter, 1991).
These are concepts that can be readily ordered by time or quantity or
preference. Would the children order them such on paper? Would their
placement of stickers reflect distance on these dimensions? The mappings of
stickers to concepts of even the youngest children reflected order on each of
these dimensions. However, the mappings reflected distance or interval in only
older children. What about direction of the orderings? For quantitative and
preference, children of all languages mapped increased left to right, right to
left, or bottom to top; they avoided mapping increases downwards. For temporal
concepts, direction of increasing value followed direction of writing.
Spontaneous mappings of abstract
relations onto space are neither random nor arbitrary. Rather they reflect meanings that are consistent across cultures and across age. As shall be
seen, meanings of elements are often readily interpretable as well.
Communication: Elements
Icons. Visualizations
use elements as well as spatial relations to convey their messages. One
time-tested kind of element is an icon, a depiction that resembles the thing
that it represents. Written languages all over the world began this way. Not
every concept can be depicted, of course. Common in ideographic languages are
figures of depiction, such as synecdoche, where a part represents a whole as in
the head of a cow to stand for a cow, or metonymy, where a symbol represents a
whole as in the staff of office to represent a king or scales to stand for
justice. These figures of depiction are as modern as those in computer menus,
scissors for delete, a trashcan for eliminating files, a floppy disk (remember
those?) for saving files.
Morphograms. Visualizations use another kind of element for conveying meanings,
simple schematic, geometric figures, something we termed morphograms. Examples include lines, crosses, arrows, boxes, and blobs.
Their geometric forms and Gestalt properties suggest general meanings, which contexts
can clarify. Lines are one dimensional, they connect or form paths from one
point to another. As such, they suggest a relationship between the points.
Arrows are asymmetric lines, suggesting an asymmetric relationship. Blobs are
amorphous and two-dimensional, suggesting areas where exact shape is
irrelevant. Let us now turn to research illustrating how these are understood
in context.
Graphs: Bars and Lines. Bar graphs and line graphs are popular both in scientific and lay
publications. They are often used interchangeably, though purists recommend
reserving lines for interval data. PeopleÕs interpretations of the forms of
representation are not interchangeable; rather, they depend on geometric
properties of the forms (Zacks and Tversky, 1999). Bars are containers; they
separate. Lines are links; they connect. Bars for XÕs and YÕs suggest that
all the XÕs share a property and all the YÕs share a different property. A
line connecting X and Y, however, suggests that X and Y share a dimension but
have different values on that dimension.
If people respond to those geometric
properties, then their interpretations of data presented as bars should be as
discrete comparisons and their interpretations of data presented as lines
should be as trends. In fact, when asked to interpret an unlabeled bar graph,
people said that there are more YÕs than XÕs or that the YÕs are higher than
the XÕs. For unlabeled line graphs, people said that thereÕs an increase from
X to Y or a rising trend from X to Y. When the graphs were labelled with
continuous variables, such as the height of 10 and 12 year olds, or with
discrete variables, such as the height of women and men, the graphic form
played a larger role in interpretations than the underlying nature of the data.
Some students interpreted a line graph connecting the height of women and men
as, Òif you get more male, you get taller.Ó Form also overrode content when
students were asked to produce graphs from descriptions of data. Students
produced bar graphs for data described as discrete comparisons and line graphs
for data described as trends. Geometric form and conceptual interpretations of
bar and line graphs are tightly linked

Figure 1. Examples of bar and line
graphs used by Zacks and Tversky (1999).
Route Maps: Lines, Curves,
Crosses, and Blobs.
The visual devices of route maps are also tightly linked to linguistic devices.
To compare route maps and route descriptions, we asked students outside a
dormitory if they knew how to get to a nearby fast-food restaurant. If they
did, we asked them to either sketch a map or write directions to get there
(Tversky and Lee, 1998). We got a broad range of responses, some long, some
short, some overflowing in detail, some crisp and elegant. Underneath the
variability, however, was a structure common both to sketch maps and to written
directions.
The structure underlying maps and
directions extended a scheme developed by Denis (1997) for a large corpus of
route directions. He found that directions consisted of strings of segments
with four components: a start point, a reorientation, a progression on a path,
and an end point. Like DenisÕ corpus, our corpus of directions consisted of
segments with the same four components, though in many cases, some were implicit
rather than explicit. For example, if the previous segment ended in an end
point, the next segment often began with a reorientation, under the assumption
that the end point of one segment served as the start point of the subsequent
segment. Sketch maps also consisted of strings of segments with the same
components, but the pragmatics of sketch maps, unlike the pragmatics of words,
do not allow ellipsis.
Table 1. Examples of Route Directions
(From Tversky & Lee, 1998)
DW 9
From Roble parking lot
R onto Santa Theresa
L onto Lagunita (the first stop sign)
L onto Mayfield
L onto Campus drive East
R onto Bowdoin
L onto Stanford Ave.
R onto El Camino
Go down few miles. ItÕs on the right.
BD 10
Go down street toward main campus (where
most of the buildings are as
opposed to where the fields are) make a
right on the first real street
(not an entrance to a dorm or anything
else). Then make a left on the
2nd street you come to. There should be
some buildings on your right
(Flo Mo) and parking lot on your left.
The street will make a sharp
right. Stay on it. That puts you on
Mayfield road. The first
intersection after the turn will be at
Campus drive. Turn left and stay
on campus drive until you come to Galvez
Street. Turn Right. Go down
until you get to El Camino. Turn right
(south) and Taco Bell is a
few miles down on the right.
BD 3
Go out St. Theresa
Turn Rt.
Follow Campus Dr. way around to Galvez
Turn left on Galvez.
Turn right on El camino.
Go till you see Taco Bell on your Right


Figure 2. Sketch maps from Tversky
& Lee (1998)
Although differing in pragmatics,
the semantics and syntax of the route descriptions and the route depictions had
noticeable correspondences. Start points and end points were landmarks in
both, sometimes a street name, sometimes a building, named in directions,
depicted by a blob in depictions. Reorientations disregarded amount of turn in
both cases. In maps, they were +Õs or TÕs or LÕs or YÕs depending on the
actual shape of the intersections. In directions, they were indicated by Òtake
a,Ó Òmake a,Ó or Òturn,Ó followed by ÒleftÓ or Òright.Ó Road shape was either
straight or curved in depictions; straight corresponded to Ògo downÓ in
directions, and curved corresponded to Òfollow around.Ó It is important to
note here that although the route maps could be analog, they were not. In
fact, they made the same distinctions that language did for the most part.
Similarly, exact distance was not represented in either. Distance in both
seemed to reflect complexity. Descriptions got longer for complicated
reorientations just as depictions got larger. Long, straight stretches on the
highway didnÕt take space in either depictions or descriptions.
The correspondence between
elements of directions and elements of depictions suggest that they both derive
from the same underlying cognitive structure. The structure of routes is a
sequence of actions at intersections or links and nodes, where exact
reorientation and exact distance are not important. Why can this information,
which seems critical, be omitted? Most likely because the information is
sufficient for the situations in which the directions are used. If the angle
of the turn is unspecified or different from the angle in the world, the
traveller will follow the road. Similarly, the traveller will reorient when
the landmark signifying reorientation appears, irrespective of the distance.
In fact, when the distance is long, people indicate that on both maps and
directions by adding landmarks along the route that are not associated with
reorientations. Significantly, the schematisation apparent in route maps and
directions parallels the schematisation of memory (Tversky, 1981). People
remember turns as closer to right angles, roads as closer to parallel, roads as
straighter than they actually are.
The near sufficiency of these
semantic elements was demonstrated in a task in which students were asked to
use verbal or pictorial toolkits consisting of these elements to construct a
large number of routes, short and long, simple and complex (Tversky and Lee,
1999). They were told that they would probably have to supplement the tool
kits with elements of their own design. In fact, most students succeeded in
generating verbal and visual directions with only the tool kit provided.
The common underlying structure
was instantiated as cognitive design principles to guide development of an
algorithm to automatically generate route maps on demand (Agrawala and Stolte,
2001). Users reported vastly preferring these maps to the more typical output
from websites, highway maps with routes overlaid. The common underlying
structure also raises the possibility of automatic translation between route
directions and route maps.
Mechanical Diagrams: Arrows. Arrows are lines, connectors, but asymmetric ones, so they
suggest asymmetric relationships. To assess what arrows communicate, we asked
students to interpret diagrams with or without arrows (Heiser and Tversky,
2004). The diagrams were of mechanical systems that would be familiar to
students, a bicycle pump (see Figure 3), a car brake, and a pulley system.
Each student interpreted a single diagram. The arrows led to striking
differences in interpretation for all three systems. When the diagrams had no
arrows, students wrote structural descriptions, that is a description of the
parts of the system and how the parts were connected. When the diagrams had
arrows, they wrote causal, functional descriptions, that is, a description of
the sequence of actions of parts and the effects of those actions. As for the
previous examples, we asked new groups of students to produce diagrams given
either structural or functional descriptions. For structural descriptions,
students did not use arrows, but for functional descriptions, they did.
In a comprehensive survey of
scientific diagrams (MacKenzie and Tversky, 2004), we have found (as have
others, e. g., Gombrich, 1990; Horn, 1998; Westendorp and van der Waarde,
2000/2001; Winn, 1987), many different uses of arrows. A common use is to
label or point at something, a function served early on by hands in diagrams.
Other uses are to indicate direction of movement, manner of movement, sequence,
causality, dependency, and more (it is reported that there are close to a dozen
uses in chemistry diagrams alone, Peter Mahaffy, personal communication).

Figure 3. Bicycle pump with arrows
(from Heiser & Tversky, submitted, adapted from Morrison, 2001, adapted
from Mayer & Gallini, 1990).
Morphograms such as lines, blobs, crosses,
and arrows are among many simple geometric forms that appear in visualizations
of all kinds. Their meanings are often clear in context from their geometric
or Gestalt properties. They can be combined not randomly but systematically to
create complex graphical messages. As such, they share similarities with words
such a line or relationship or direction, which also carry
meanings that require context to disambiguate and which can be combined
systematically to convey complex meanings. Morphograms, along with icons,
figures of depiction, and metaphoric uses of spatial relations explain why many
visualizations are easily produced and readily interpretable.
Cognitive Design Principles
The previous review and analysis suggests
two cognitive principles for designing effective visualizations (Tversky,
Morrison, and Betrancourt, 2002). According to the Congruence Principle, the structure and content of the visualization should correspond
to the desired mental structure and content. According to the Apprehension
Principle. The structure and content of the
visualization should be readily and accurately perceived and comprehended.
Using diagrammatic space to reflect conceptual space, as in mapping increases
upwards, illustrates the Congruence Principle, as do successful uses of icons
and figures of depictions and morphograms. Route maps are a subtler, deeper
example of the Congruence Principle. Spontaneous route sketches do not convey
distance and direction accurately. Not incidentally, mental representations of
maps schematise the information in the same way. In memory, turns are
remembered as closer to right angles than they actually are, and roads as more
parallel than they actually are (Tversky, 1981). The much-lauded and
much-imitated London subway map makes the same simplifications, and more.
Schematising information to reflect schematic cognitive structures facilitates
apprehension as well. They simplify the information, but the simplification is
systematic, that is, schematic. Schematic visualizations preprocess the actual
information, extracting what is needed even distorting it for emphasis, and
eliminating what is non-informative. Schematic visualizations remove the
irrelevant information that interferes with finding the relevant information.
Diagram Narratives: Structure and Process
What kinds of stories do
scientific visualizations tell? To answer this, we (MacKenzie and Tversky,
2004) conducted a survey of visualizations in textbooks for a range of
disciplines in science. Two types of visualizations dominated: structure and
process. Structural diagrams show the parts of a system and their spatial or
conceptual relations. Process diagrams show change over time; they often show
structure incidentally. Many visualizations combine or expand these types, for
example, visualizations that show structure to function or that show structural
variants of a category or that show structural hierarchies, parts and subparts.
Static diagrams are ideal for conveying structure; they map the elements and
spatial relations of a system onto the elements and spatial relations in
diagrammatic space.
Conveying Processes
Conveying process in static
diagrams is not as straightforward. Process or function normally entails
change in structure, as in the operation of a pump or cell meiosis or molecular
changes, or in the part of the structure that is active as in a circuit diagram
or nerve conduction or the nitrogen cycle. Although students high in
mechanical ability or expertise are able to infer action or change from static
diagrams, students low in mechanical ability/expertise (but high in other
abilities) are unable to infer action or change from static diagrams. These
students have no trouble understand action from verbal explanations (Heiser and
Tversky, 2004). The finding that expertise or ability is needed to infer
function from structure is a general finding. Experienced architects can infer
change or function, such as traffic patterns and changes in light throughout
the day and seasons, from architectural sketches, but novice architects cannot
(Suwa and Tversky, 1997).
Fortunately, there are a number of
different techniques for conveying process. A frequent one is use of arrows
(Heiser and Tversky, 2004). But a close examination of arrows across a range
of diagrams reveals many different senses, often in the same diagram, and often
not disambiguated. Another is a sequence of static diagrams. A third is
animation.
The Principle of Congruence
suggests that animations are a natural way of conveying processes, change over
time. This is undoubtedly one of the reasons for the enthusiasm for
animations. The Ògee whizÓ factor is another; many animations are esthetic.
But are animations effective in instruction? A broad survey of dozens of
studies comparing animated graphics to informationally-equivalent static ones
did not turn up a single study where animations were superior (Tversky, et al.,
2002). This result has been resisted, and requires reflection. On reflection,
animations violate both design principles. They are all too frequently too
complex to be adequately perceived. They often have many moving parts; what is
key is often the exact timing of the changes of the parts, and the eye and the
mind cannot grasp them. Beginners donÕt even know where to look. People do
not know how to parse or perceive the animations that life naturally provides.
The art museums of the world are filled with paintings of horses galloping with
their legs incorrect configured. It was MuybridgeÕs stop-gap photography that
revealed the correct configuration (Solnit, 2003). However, even animations
portraying a single moving dot are not superior to a static graphic of the path
(Morrison and Tversky, in preparation).
On closer inspection, animations
may fail for a deep cognitive reason. People discretize continuous events
that take place over time. They think about animated events as sequences of
discrete steps (e. g., Hegarty, 1992; Zacks, Tversky, and Iyer, 2001). WhatÕs
more, the segmentation into steps is systematic and predictable; for example,
in the case of mundane human activities, such as making a bed, segmentation is
by objects and object parts at a coarse level, and by articulated actions on
objects and parts at a fine level (Zacks, et al., 2001). Recall routes; they
are segmented by turns at landmarks. If people think about continuous actions
as sequences of discrete steps, then visualizations of processes may better
serve users by breaking them into the significant steps. Frequently, those
steps are marked by changes in object and/or action. In fact, there is
evidence that infants, children, and adult novices use large changes in
physical actions to infer changes in goals and causes (e. g., Baldwin, Baird,
Saylor, and Clark, 2001; Martin and Tversky, 2004; Woodward, Sommerville, and
Guarjardo, 2001).
Route maps suggest yet another
technique for producing better visualizations of processes that occur in time.
Route maps distort space in order to enhance communication. They shorten long
straight distances and enlarge short ones with tricky turns; they present turns
of all angles as right angles (or diagonals), all in the interest of
facilitating navigation. Animations could do the same for time; use time in
ways that reflect expert understanding of processes, start, stop, slow down,
speed up. Time and space could be altered together to allowing zooming,
enlargement, change in perspective—spatial variations—cued by
abrupt or continuous temporal changes. But this is not all.
Throughout evolution, humanity has
witnessed change, process. The world does not sit still, it is always in flux.
Watching things change does not tell us how or why things change. If it did, there would be little need for science
and little scientific progress. How many generations watched water rise in the
bathtub or apples fall from trees or the paths of the stars without any eurekas? All too many animations just show change. They need to explain
it. Concomittant verbal explanations do help students learn from them (Mayer,
2001), but that is not enough. Good explanations do more than annotate the
step-by-step action of a mechanical device or biochemical cycle.
Visual Narratives
Insights into designing scientific
visualizations can come from thinking more broadly about visual narratives. As
for other external representations, they are ancient, like the remnants of the
frescoes and friezes in Crete and Babylonia, and more recent, like the
stained-glass windows and tapestries, and modern, like comic books and
childrenÕs stories. Each medium tells stories in pictures or in pictures
artfully combined with words.
What do good explanations do?
Good explanations of the new are based in the old. That is, good explanations
capitalize on what their audience already knows. They put things in context.
Good explanations interweave the formal information with examples and analogies
that elucidate aspects of the formal information. Contrast this to the typical
animation, simply showing a process. Showing a process can be thought of as a
series of stills snapshots, perhaps at a rate that is perceived as continuous,
with temporal links between the stills. Thinking broadly, an explanation can
be thought of as a series of stills with many different kinds of links, some
temporal, some spatial, some, examples, some analogs, and so on. Verbal
explanations can be thought of in the same way, as a string of concepts and
relations. In fact, as was shown for routes, analyzing depictions and
descriptions of the same content is an effective way of revealing the
underlying cognitive structures that need to be communicated. Analyzing
expertsÕ depictions and descriptions of scientific concepts should be an
effective means of discovering the content and structure that needs to be
communicated.
The Cartoon Guides that Gonick and his collaborators have written for a variety of
scientific and other disciplines are instructive. The cartoon guide to
physics(1990) for example, explains concepts like
mechanics and electricity by sequences that zig-zag from general principles
articulated in words, to equations, to visualizations of equations that are
concrete or in graphs, to depictions of physical examples, and of course, to
jokes. The conceptual links are varied and rich; only a minority are temporal.
That these guides have been adopted as textbooks in serious courses in
first-rate universities is some testimony to the success of this kind of visual
explanation. These techniques are waiting to be exploited in scientific
animations.
Visual Communication
Visualizations are an essential
element of teaching, understanding, and creating scientific ideas.
Visualizations are not unique to the sciences; they belong to a large class of
cognitive tools that have been crafted by people from all cultures and all eras
for remembering, for reasoning, for discovering, and for communicating a wide
range of ideas. Their effectiveness derives from cognitively compelling
mappings from real and conceptual elements and spatial relations to elements
and spatial relations on paper (or sand). They capitalize on peopleÕs
extensive experience and facility in making spatial comparisons and inferences.
Visualizations, like language and
other cognitive and communicative tools, vary in effectiveness. Effective
visualizations take into account human perceptual and cognitive capacities.
That means selecting the essential information, removing the irrelevant
information, and structuring the essential information so that it can be
readily and easily and accurately grasped and understood. Easier said than do,
of course. Clarity is paramount for communication. Not so for visualizations
for discovery and insight. For these, it cannot be known ahead of time what
information is essential nor how to structure it; rather, these are what needs
to be discovered. Clutter rather than brevity, ambiguity rather than clarity,
excess rather than essence may encourage insight and discovery.
Footnote: The author is grateful to her
collaborators on the projects described, including Sonny Kugelmass, Atalia
Winter, Paul Lee, Jeff Zacks, Masaki Suwa, Julie Morrison, Mireille
Betrancourt, and Julie Heiser. Portions of the research reported were
supported by
Office of Naval Research, grants
NOOO14-PP-1-O649 and N000140110717 to Stanford University.
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